Minimalist design
For ANTRO, a minimalist user interface (UI) was required that was consistent with its claustrophobic and futuristic aesthetic. The mission was to create a UI that blended in without being obtrusive, complementing the game's environment without being intrusive or distracting to the player.
TEAM
Artistic and creative direction: Robert Clement
Illustration and texturing: David Permanyer
3D: Sergi Balasch
Programming: Carles Margelí
Client: Gatera Studio