Interactive Educational Challenge
We developed a virtual reality application focused on the STEM method to capture students' attention and make learning a fun adventure. The challenge was twofold: achieving optimal performance in the Quest 2 glasses and designing an experience that kept students focused on the educational content without getting lost in the distractions of virtual reality.
Creativity and Understanding
The solution was to create a cartoon-style virtual laboratory that combined the playful with the scientific. Physical interactions are intuitive: students use their hands to perform actions such as placing objects, manipulating buttons that alter gravity, and assembling a dancing robot. All designed to teach STEM concepts in a tangible and entertaining way.
Interactive electrical circuits are a key part of the application. By inserting batteries and resistors, students repair systems that illustrate the practical application of knowledge. From restoring lighting to starting a spaceship engine, each activity is designed to reinforce learning and demonstrate the usefulness of STEM concepts in teaching.
TEAM
Technical and creative direction: Pol Ferrando
Artistic direction: David Permanyer
Programming: Pol Ferrando
Sound design: Martí Valverde
Client: Boken Hub